Showing posts with label collaboration. Show all posts
Showing posts with label collaboration. Show all posts

Wednesday, May 23, 2012

Learning in a Digital World


I think that it is critical and non-negotiable that educators prepare students for academic and career success by providing them with the lifelong skills that make them employable and productive.  I feel that it is imperative that we, not only teach content, but also the 21st century skills that will equip them for a lifetime of success.  We need to help our learners develop collaborative skills, critical, higher order thinking skills, and problem-solving skills.  These skills can be developed through authentic learning experiences which allow the learner to be actively involved with content and to connect with the content at a deeper level.  These skills can be developed by engaging learners in authentic learning situations and Project-Based and/or Problem-Based Learning in a face-to-face or virtual environment.  The online environment also allows learners to develop a social presence in the online community by connecting with cohorts, instructors, and various experts while developing effective communication and collaborative skills.

These 21st century skills can be authenticated in a learner-centered environment which allows the learner to be the focus of the classroom process and actively participate in creating knowledge.  Under constructivist learning theory, the learner has the opportunity to navigate and construct meaning, and therefore to have some autonomy over the learning while the teacher acts as a facilitator, coach, and guide.  Constructivist theory allows the educator to achieve a variety of instructional goals: understanding, retention, reasoning, critical thinking, and self-regulation (Driscoll, 2005).  Constructivist theory also supports the integration of technology to engage the learner and support these instructional goals.  The educator can use a variety of tools and supports in the classroom to fascinate and immerse students in the learning.  Driscoll (2005) maintained that, “Because learning is such a complex matter, it is perhaps impossible to conceive of a single theory broad enough to encompass all important aspects of learning and yet still specific enough to be useful for instruction” (p. 411).  Constructivist learning theory, however, supports a variety of learning conditions for a variety of learners- complex and relevant learning environments, socially interactive and collaborative environments, multiple perspectives and modes of learning, autonomy in learning, and reflexivity (Driscoll, 2005).  In my opinion, constructivist learning theory comes very close to a comprehensive theory of learning.

References

Driscoll, M. P. (2005). Psychology of learning for instruction. Boston, MA: Pearson Education.


Wednesday, April 11, 2012

Collaboration

I do believe that human beings have a basic instinct to “interact and work as a group” because we desire social interaction.  We have heard the popular saying, ‘no man is an island’.  We are raised in family settings, go to school, get married, have children, work on jobs with colleagues, dine with friends, have discussion.  We are social animals.  Isolation can cause pain, hence the reason why prison is a punishment.  Working as a group helps to lighten the load, we enjoy the interaction of working with others who have a common goal/interest.  Collaboration fosters productivity whereby teams brainstorm, collaborate, and create products and ideas.  Social interaction can help people to be innovative, expose people to new ideas, concepts, cultures, traditions, and diversity. 

Based on constructivist principles, technology enhances collaboration and facilitates socialization in the local and global community.  Vygotsky, Piaget, and Papert (Driscoll, 2005) are proponents of constructing knowledge through socialization.  Mobile technology, digital tablets, Facebook, Twitter, Google Docs represent technology which allow users to connect whenever they please with whomever they please around the world.  Learners can increase their knowledge about cultures, concepts, and ideas from interacting with others and not while reading a book in solitude.  In this way, ideas can be challenged, alliances can be formed, and ideas can be generated to help solve problems on a global scale.  The Flat Classroom projects (http://flatclassroomproject2008.wikispaces.com/) is an example of collaborative projects that break down the classroom doors and walls and expose students to their international neighbors.  These projects enable students to construct knowledge through socialization and collaboration in ways that could not be accomplished previously.  The Cool Cat Teacher Blog (http://coolcatteacher.blogspot.com/) also offers links to sites which offer lesson plans which incorporate technology and collaboration based on constructivist principles that would encourage learners to “keep the lights turned on” (Prensky, 2008) in the classroom. 

Dole and Bloom (2009) conducted a study utilizing the How People Learn (HPL) model to illustrate the positive contributions of collaboration to learning.  The study reflected how collaboration in challenging, authentic learning experiences helps learners, “integrate past experience and current knowledge with new knowledge and experience to reflect on and create meaningful connections with course content” (Dole & Bloom, 2009, p. 9).  Klopfer, Osterweil, Groff, and Haas (2009) purported that the development of social cognition is “at the heart of social networking technologies” (p. 11), as well as, “supporting social constructivism in the classroom” (p. 13).  Collaboration in the classroom has great potential for learning and the development of social skills, critical thinking skills, creativity, innovative skills, and the construction of knowledge.  If we effectively integrate collaboration as a learning tool in the classroom, and students continue to use social networking and interaction for constructing knowledge and not just for entertainment, imagine “what forms of suffering could be alleviated, what forms of wealth could be created…” (Rheingold, 2008).


References

Dole, S., & Bloom, L. (2009). Online course design: A case study. International Journal for the Scholarship of Teaching & Learning, 3(1), 1-11.
Driscoll, M. P. (2005). Psychology of learning for instruction (3rd ed.). Boston, MA: Pearson Education, Inc.
Klopfer, E., Osterweil, S., Groff, J., & Haas, J. (2009). Using the technology of today, in the classroom of today: The instructional power of digital games, social networking, simulations and how teachers can leverage them.  Retrieved from http://education.mit.edu/papers/GamesSimsSocNets_EdArcade.pdf
Prensky, M. (2008). Turning on the lights. Educational Leadership, 65(6), 40–45. Retrieved from http://sylvan.live.ecollege.com/ec/courses/81236/CRS-WUEDUC8812-6509662/TurningOntheLights.pdf
Rheingold, H. (2008, February). Howard Rheingold on collaboration [Video file]. Retrieved from
http://www.ted.com/index.php/talks/howard_rheingold_on_collaboration.html
Websites:
Davis, V. (2010, November 29). Cool cat teacher blog [Web log post]. Retrieved from
http://coolcatteacher.blogspot.com/
Tangient LLC. (2010). Flatclassroomproject2008: Home. Retrieved from http://flatclassroomproject2008.wikispaces.com/